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Introduction

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posted on 2024-07-11, 12:49 authored by Melanie SwalwellMelanie Swalwell, Helen Stuckey, Angela NdalianisAngela Ndalianis
This introduction presents an overview of the key concepts discussed in the subsequent chapters of the book. The book focuses on fan culture published over the past two decades. It addresses the videogame fandom phenomenon, and examines game fandom that is concerned more generally with player culture. The book presents some examples about player activity that intersect with the interests with more focus on the player. It also presents an exciting moment of initial inquiry into currently underdeveloped territory. Fan Studies is a well-established area of study within media studies, and in the judgement is likely to play an increasingly significant role in future game studies scholarship. The book then discusses medium-specific accounts of the relationships that have been developed between fans and a variety of videogaming technologies. Game history has also been a relatively understudied aspect of game studies.

Funding

Creative Micro-computing in Australia, 1976-1992

Australian Research Council

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History

Available versions

PDF (Accepted manuscript)

ISBN

9781138679672

Parent title

Fans and videogames: Histories, fandom, archives (series: Routledge advances in game studies)

Pagination

15 pp

Publisher

Routledge

Copyright statement

Copyright ©2017 Taylor & Francis. This is the final peer-reviewed accepted manuscript version, hosted under the terms and conditions of the Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) license (http://creativecommons.org/licenses/by-nc/4.0/).

Language

eng

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