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Retro-Computing Community Sites and the Museum

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posted on 2024-07-11, 12:41 authored by Helen Stuckey, Melanie SwalwellMelanie Swalwell
This chapter focuses on retro-computing community sites and museums, considering the roles of each in the preservation of 1980s digital games. It draws on video-recorded interviews conducted in 2006 with former Beam Software personalities, including owner Alfred Milgrom and game designers and programmers. The chapter surveys some of the literature for the challenges that digital games present for preservation. It explains some of the approaches that have been taken from the perspectives, variously, of researchers, museums, and fans. Two specific fan sites are considered: World of Spectrum and Lemon64. The chapter essays the relationship of fans to museums, considering what scope there is for collaboration between fans and museums and the benefits for each. Finally, it indicates how humanities researchers intend to contribute to and build on the important work of fan sites in writing a more thorough history of games and their sociocultural value.

Funding

Creative Micro-computing in Australia, 1976-1992

Australian Research Council

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Play it again: creating a playable history of Australasian digital games, for industry, community and research purposes

Australian Research Council

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History

Available versions

PDF (Accepted manuscript)

ISBN

9781118796443

Parent title

Handbook of Digital Games

Pagination

24 pp

Publisher

John Wiley & Sons, Inc.

Copyright statement

Copyright © 2014 The Institute of Electrical and Electronics Engineers, Inc

Language

eng

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