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Console games in the age of convergence

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conference contribution
posted on 2024-07-12, 12:30 authored by Mark FinnMark Finn
In this paper, I discuss the development of the games console as a converged form, focusing on the industrial and technical dimensions of convergence. Starting with the decline of hybrid devices like the Commodore 64, the paper traces the way in which notions of convergence and divergence have infl uenced the console gaming market. Special attention is given to the convergence strategies employed by key players such as Sega, Nintendo, Sony and Microsoft, and the success or failure of these strategies is evaluated.

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Conference name

Computer Games and Digital Cultures Conference, 6-8 June 2002, Tampere, Finland

Issue

1

Pagination

13 pp

Publisher

Tampere University Press

Copyright statement

Copyright © 2002 Mark Finn and Tampere University Press. The published version is reproduced with the permission of the publisher.

Language

eng

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