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Dismembers of the audience: the expulsive, explosive force of bodies in games

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conference contribution
posted on 2024-07-13, 01:42 authored by Rowan Wilken
In this paper, a conceptual framework is developed for critiquing extreme violence in computer and videogames from an aesthetic perspective. In particular focus is the common play element of ‘corpseplay’ and the reduction of the physical form into ‘gibs’, chunks and blood. What occurs when the player turns enemies into a screaming ballet of slow-motion meat? The mechanics underlying games suggest a release of forces and tensions, so how does it become possible, if at all, to speak in general and specific terms about extreme videogame violence?

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Journal title

Australasian Conference on Interactive Entertainment (ACIE 2007), Melbourne, Victoria, Australia, 03-05 December 2007

Conference name

Australasian Conference on Interactive Entertainment ACIE 2007, Melbourne, Victoria, Australia, 03-05 December 2007

Publisher

ACM

Copyright statement

Copyright © 2007 Christian McCrea. The published version is reproduced in accordance with the copyright policy of the publisher.

Language

eng

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