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Finding ways of being: psychogeography in urban codemaking

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conference contribution
posted on 2024-07-09, 23:52 authored by Troy Innocent, Steven ConwaySteven Conway
The practice of ‘urban codemaking’ as central to a series of pervasive games is articulated in this paper. Its role as a kind of freeform wayfinding is explored, informed by psychogeography and other urban mapping strategies. In the analysis and reflection of this pervasive game design practice three main concepts are explored: urban codemaking as wayfinding strategy, phenomenology of the player experience, and articulation of the design methodologies used. In this sense, urban codemaking is seen as ‘readymade’ urban game level design, as combination of treasure hunt and urban adventure, and to reengage players with the city.

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Journal title

Proceedings of DiGRA Australia Queensland Symposium, Brisbane, Australia, 2 April 2016

Conference name

DiGRA Australia Queensland Symposium, Brisbane, Australia, 2 April 2016

Publisher

Digital Games Research Association

Copyright statement

Copyright © 2016 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author.

Language

eng

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