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Modeling and coordinating social interactions in pervasive environments

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conference contribution
posted on 2024-07-09, 14:37 authored by Muhammad Ashad Kabir, Jun HanJun Han, Alan Colman
The convergence of Internet and mobile devices has radically changed the way people communicate and interact with each other, and demand for applications that are 'social' enough to assist their daily interactions. To support such device mediated interactions, the social relationships between actors need to be systematically modeled and represented. In addition, an application facilitating such interactions should be able to deal with the task conflicts that occur when an actor is involved in multiple interactions simultaneously. To address these issues, in this paper we present an approach to modeling and coordinating social interactions with the notion of social context. It supports social interaction modeling from both the domain- and player-centric perspectives. In particular, the player-centric model provides the basis to coordinate multiple interactions in which an actor is involved. We further introduce a fuzzy logic based reasoning technique to infer the overall importance of each interaction, assisting the actor to resolve conflicts and make decisions. Finally, we validate our approach through a prototype implementation and test cases analysis.

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Available versions

PDF (Accepted manuscript)

ISBN

9780769543819

Journal title

Proceedings - 2011 16th IEEE International Conference on Engineering of Complex Computer Systems, ICECCS 2011

Conference name

2011 16th IEEE International Conference on Engineering of Complex Computer Systems

Location

Las Vegas, NV

Start date

2011-04-27

End date

2011-04-29

Volume

1

Pagination

243-252

Publisher

IEEE

Copyright statement

Copyright © 2011 IEEE. The accepted manuscript is reproduced in accordance with the copyright policy of the publisher. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

Language

eng

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