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Modelling pedestrian behaviour using the BDI architecture

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conference contribution
posted on 2024-07-13, 06:27 authored by Nicole RonaldNicole Ronald, Leon SterlingLeon Sterling
The modelling of pedestrian behaviour in a real-world environment is a complex problem, mainly due to the unpredictable nature of human decision making. Agent-oriented simulation moves away from the traditional all-knowing and 'controlling' simulations and towards reality, where pedestrians exhibit different behaviours depending on their knowledge of the environment and other personal characteristics. We explore whether the belief-desire-intention (BDI) architecture is appropriate for this domain using the design methodology Prometheus and programming language JACK Intelligent Agents. Although the BDI architecture is useful for high-level decision making, further work is required in representing and updating the environment.

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ISBN

9780769524160

Journal title

IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT 05), Compiegne, France, 19-22 September 2005

Conference name

IEEE/WIC/ACM International Conference on Intelligent Agent Technology IAT 05, Compiegne, France, 19-22 September 2005

Volume

2005

Pagination

3 pp

Publisher

IEEE

Copyright statement

Copyright © 2005 IEEE. The published version is reproduced in accordance with the copyright policy of the publisher. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

Language

eng

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