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Performance analysis of the ANGEL system for automated control of game traffic prioritisation

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conference contribution
posted on 2024-07-11, 11:45 authored by Jason ButJason But, Thuy Nguyen, Lawrence Stewart, Nigel Williams, Grenville Armitage
The Automated Network Games Enhancement Layer (ANGEL) is a novel architecture for meeting Quality of Service (QoS) requirements of real-time network game traffic across consumer broadband links. ANGEL utilises detection of game traffic in the ISP network via the use of Machine Learning techniques and then uses this information to inform network routers---in particular the home access modem where bandwidth is limited---of these flows such that the traffic may be prioritised. In this paper we present the performance characteristics of the fully built ANGEL system. In particular we show that ANGEL is able to detect game traffic with better than 96% accuracy and effect prioritisation within a second of game flow detection. We also demonstrate the processing performance of key ANGEL components under typical hardware scenarios.

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PDF (Published version)

ISBN

9780980446005

Journal title

Proceedings of the 6th ACM SIGCOMM Workshop on Network and System Support for Games, NetGames '07

Conference name

The 6th ACM SIGCOMM Workshop on Network and System Support for Games, NetGames '07

Pagination

5 pp

Publisher

Swinburne University of Technology

Copyright statement

Copyright © 2007 The authors. The published version is reproduced in accordance with the copyright policy of the publisher.

Notes

This work was supported by the Smart Internet Technology Cooperative Research Centre (http://www.smartinternet.com.au).

Language

eng

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