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Some thoughts on emulating jitter for user experience trials

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conference contribution
posted on 2024-07-11, 10:26 authored by Grenville Armitage, Lawrence Stewart
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a natural desire for running user-experience trials under controlled network conditions, and hence a requirement for accurate (or at least predictable) emulation of IP level latency, loss and jitter on a localized network testbed. In this short paper we reflect on some experiences with running user-experience trials, and specifically evaluate the utility and limitations of using FreeBSD's kernel-resident dummynet module to introduce controlled jitter. We expect these insights will stimulate further user-experience trials built around low-cost, unix-based networking tools.

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PDF (Accepted manuscript)

ISBN

158113942X

Journal title

Proceedings of the ACM SIGCOMM Workshop on Network and System Support for Games, NetGames'04

Conference name

The ACM SIGCOMM Workshop on Network and System Support for Games, NetGames'04

Pagination

3 pp

Publisher

ACM

Copyright statement

Copyright © 2004 ACM. This the accepted manuscript of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of NetGames, (2004) http://doi.acm.org/10.1145/1016540.1016558.

Language

eng

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