Swinburne
Browse

A circular wall? Reformulating the fourth wall for videogames

Download (268.7 kB)
journal contribution
posted on 2024-07-13, 04:27 authored by Steven ConwaySteven Conway
Within videogame culture there are many references to famous breaks of the fourth wall: Psycho Mantis' reading of the memory card in Metal Gear Solid, X-Men's use of the Sega Megadrive's reset button, Startropics' use of the letter packaged with the game, and so on. This article concerns a new conception of the fourth wall in game-relevant terms, being conceived as expansions and contractions of the magic circle. Expansions of the magic circle occur when the synthetic world of the game expands beyond the screen, encompassing the technological apparatus of the console/PC or the paratexts packaged with the game. Contractions occur when the magic circle shrinks behind the display, e.g. Sonic tapping his knuckles upon the screen or the game crashing. In unpacking and re-conceiving the notion of the fourth wall in gaming terms, this article hopes to provide a valuable analytical perspective concerning the use of these expansions and contractions by developers and players, and their impact on wider media culture.

History

Available versions

PDF (Accepted manuscript)

ISSN

1757-191X

Journal title

Journal of Gaming and Virtual Worlds

Volume

2

Issue

2

Pagination

10 pp

Publisher

Intellect

Copyright statement

Copyright © 2010 Intellect Ltd. The accepted manuscript is reproduced in accordance with the copyright policy of the publisher.

Language

eng

Usage metrics

    Publications

    Categories

    No categories selected

    Keywords

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC