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Brechtian alienation in videogames

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posted on 2024-07-11, 17:29 authored by Daniel Joseph Dunne
Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player's engagement in both the game's narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing the core game. These aren't analysed as thoroughly as they could be in current game academia. However Bertolt Brecht's 'Verfremdungseffekt', or distancing effect, provides a much needed foundation in the analysis of these sections within games that provoke a feeling of alienation.

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ISSN

2055-8198

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Press Start

Volume

1

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1

Pagination

20 pp

Publisher

University of Glasgow

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Copyright © 2014 Daniel Joseph Dunne. This work is licensed under a CC-BY Creative Commons Attribution 4.0 International License.

Language

eng

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