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Can Wii™ work it out?

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posted on 2024-07-12, 20:07 authored by Elizabeth Cyarto, Suzanne S. Kuys, Tim R. Henwood, Irene Blackberry
Virtual reality is the computer-generated simulation of a real-world environment. For over 20 years, this technology has been used for health-related and rehabilitation purposes. The new generation of wireless gaming consoles has brought low-cost, easily accessible virtual environments to lounge rooms, physiotherapy clinics and aged care facilities. The purpose of this paper is to review the emerging literature on the use of active gaming technology (Nintendo Wii™) with older people. The results of a recent qualitative study on the acceptability and feasibility of implementing Wii™ in aged care settings will also be presented. As broadband-enabled healthcare expands and gaming technology advances, gaming consoles could be used for more than recreation. In addition to the potential health benefits, connecting older people to peers or health professionals in this way may be a strategy to counteract the social and physical isolation experienced by a growing number of those living in the community.

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ISSN

1835-4270

Journal title

Telecommunications Journal of Australia

Volume

61

Issue

3

Publisher

Telecommunications Society of Australia via Swinburne University of Technology

Copyright statement

Copyright © 2011

Language

eng

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