Swinburne
Browse

Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education

Download (311.41 kB)
journal contribution
posted on 2024-07-12, 21:05 authored by Brendan Keogh, Taylor Hardwick
Higher education (HE) has become a common pathway into game development careers. Previous research with students and educators has shown how game development HE exemplifies a “creative industries” approach that seemingly marries technical and creative skills, professionalism and passion, and individualistic entrepreneurism and interdisciplinary collaboration. However, little research has considered the varied institutional contexts such students and educators find themselves entrenched in. In this article, we argue that game development HE does not simply marry the technical and creative but is instead torn between different disciplinary cultures, ideologies, and aims. Drawing from data on 119 game development HE programs in Australia, we show that while game development HE is consistently positioned as a pathway toward student employability, just what skills and identities are emphasized as crucial for such employability varies pending on the program's institutional context—ultimately showing that combining creativity and technology is neither a straightforward nor neutral process.

Funding

Skills development and transfer in the digital gaming sector

Australian Research Council

Find out more...

History

Available versions

PDF (Published version)

ISSN

1555-4120

Journal title

Games and Culture

Article number

155541202311768

Publisher

SAGE Publications

Copyright statement

Copyright © 2023 the authors. This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/)

Language

eng

Usage metrics

    Publications

    Categories

    No categories selected

    Keywords

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC