posted on 2024-07-11, 15:13authored byEsther Milne
'Presence' is a major focus for researchers and artists of digital culture, computer networks and new medical, communication and entertainment technologies (Donati and Prado, 2001; Lombard and Ditton, 1997; Mitchell, 1999; Murphy, 2000; Ryan, 1999; Sheridan, 1992). Presence refers to the degree to which geographically dispersed agents experience a sense of physical and/or psychological proximity through the use of particular communication technologies. In areas as diverse as virtual reality, video conferencing, MUDs (multi-user domain), newsgroups, electronic discussion lists, telemedicine, web-based education, flight simulation software and computer gaming, a sense of presence is vital for the success of the particular application.