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Lessons learned from the Gamified Solutions in Healthcare Project: usability studies of digital game-based physical exercises for elderly people

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posted on 2024-07-11, 10:19 authored by Aung Pyae, T. N. Joelssen, M. Luimula, T. Saarenpaa, Jouni Smed
In this paper, we discuss usability lessons in designing physical activity games for the elderly. Physical activity games in this study refer to game-based activity that can enhance the elderly’s experiences in doing physical exercise and improve their physical well-being. We learned these usability lessons through the usability testing of different physical activity games including commercial games as well as the games produced by the Gamified Solutions in Healthcare (GSH) project. The discussion is based on the findings from the observational study, interview, and questionnaires in the usability testing. These usability lessons are insightful and useful for our future game design and development as well as for researchers working on game usability for the elderly.

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PDF (Published version)

ISSN

2034-8800

Journal title

EAI Endorsed Transactions on Serious Games

Volume

17

Issue

13

Publisher

Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (I C S T)

Copyright statement

Copyright © 2017 A. Pyae et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.

Language

eng

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