Swinburne
Browse

The brave new world of online digital home entertainment

Download (144.87 kB)
journal contribution
posted on 2024-07-11, 12:30 authored by Jason ButJason But, Thuy T.T. Nguyen, Grenville Armitage
The emergence of widespread broadband home Internet connectivity is leading to a change in patterns of home user online behavior. Innovative networked applications (e.g., online multimedia and gaming) are making their mark. Will the next killer Internet applications be new forms of online digital home entertainment? Can the Internet support a widespread explosion in the use of such applications? In this article we explore potential problems in running interactive multimedia and game applications over existing Internet and home access network infrastructures. We also discuss the issues both network and application developers should consider when designing new Internet entertainment applications such that widespread usage becomes a possibility.

History

Available versions

PDF (Published version)

ISSN

0163-6804

Journal title

IEEE Communications Magazine

Volume

43

Issue

5

Pagination

5 pp

Publisher

IEEE

Copyright statement

Copyright © 2005 IEEE. Paper is reproduced in accordance with the copyright policy of the publisher. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

Language

eng

Usage metrics

    Publications

    Categories

    No categories selected

    Keywords

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC