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Ways of being: pervasive game design ethos in urban codemakers

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posted on 2024-07-10, 00:34 authored by Steven ConwaySteven Conway, Troy Innocent
In this article we describe our approach to pervasive game design and provide examples of how this ethos is embedded in practice vis-a-vis the Urban Codemakers game universe. The theoretical foundations for this approach are outlined and unpacked: moving from Heideggerian phenomenology to a Situationist aesthetic for intervention in urban spaces. We illustrate the necessity of emphasising an understanding of the player's thereness for design; best surmised in Heidegger's term Dasein (there-being). In so doing, we collapse any Cartesian distinction between virtual/real, material/ideal, and subject/object for game design, to instead, a comprehension of different phenomenological worlds within which the player is necessarily embedded and embodied.

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ISSN

2328-9414

Journal title

DIGRA: Transactions of the Digital Games Research Association

Volume

3

Issue

1

Pagination

21 pp

Publisher

ETC Press

Copyright statement

Copyright © 2017 The Authors. This article is licensed under a Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/3.0/).

Language

eng

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