Swinburne
Browse

'Blackout!' unpacking the black box of the game event

Download (789.57 kB)
journal contribution
posted on 2024-07-09, 22:01 authored by Steven ConwaySteven Conway, Andrew Trevillian
In this article we propose a new ontology for games, synthesising phenomenology, Latourian Actor-Network Theory and Goffinanian frame analysis. In doing so we offer a robust, minimal and practical model for the analyst and designer, that clearly illustrates the network of objects within the 'Black Box' of any game, illuminating how each object (from player to memory card to sunlight) may move between three levels of the Game Event: Social World, Operative World and Character World. Abbreviating these worlds, a shorthand for the model is SOC (Social/Operative/Character).

History

Available versions

PDF (Published version)

ISSN

2328-9422

Journal title

ToDiGRA: Transactions of the Digital Games Research Association

Volume

2

Issue

1

Pagination

33 pp

Publisher

Carnegie Mellon University

Copyright statement

Copyright © 2015 ETC Press. This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 2.5 License.

Language

eng

Usage metrics

    Publications

    Keywords

    Licence

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC