'There is [a worldwide] audience of approximately 600 million gamers who may be virtually violating [International Humanitarian Law] (IHL),' read the Daily Bulletin of the 31st International Conference of the Red Cross and Red Crescent in Geneva in late November. The conference had held a small side-event where the role of videogames in IHL was discussed - informally, and without any resolutions - with an eye to promoting the use of battlefield laws within videogames to better reflect reality.