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An exponential arrival model for Half-Life 2 server discovery traffic

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posted on 2024-07-11, 16:00 authored by Grenville ArmitageGrenville Armitage, Philip BranchPhilip Branch
Online multiplayer first person shooter (FPS) clients typically discover public game servers through a two-step process. A master server is queried for a list of current game servers, who are then sequentially probed (creating a 24-hour cycle of background noise for FPS game servers). Using 3 million probe packets received by a Half- Life 2 server in February and April 2006, we show arrivals exhibit exponentially distributed, uncorrelated inter-probe intervals during both busiest and least-busy hours of a day. We further show a modified Laplace curve is a reasonable per-hour estimator of for the exponentially distributed probe arrivals. I

History

Parent title

Centre for Advanced Internet Architectures: technical reports

Article number

no. 090225A

Publisher

Swinburne University of Technology

Copyright statement

Copyright © 2009 Grenville Armitage and Philip Branch.

Language

eng

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