Swinburne
Browse

Empirical measurements of player QoS sensitivityfor the Xbox game Halo2

Download (74.79 kB)
report
posted on 2024-07-11, 18:48 authored by Julie-Anne Bussiere, Sebastian Zander
This technical report complements a previous study on the sensitivity of online gaming players to different network quality of service. It presents preliminary results we obtained regarding the user sensitivity to degraded network conditions and the impact of degraded network conditions on player performance for the Xbox game Halo 2. The results are compared to previous obtained for the games Xbox Halo and Quake 3.

History

Copyright statement

Copyright © 2005 Swinburne University of Technology.

Language

eng

Usage metrics

    Publications

    Categories

    No categories selected

    Keywords

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC