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L3DGEWorld 1.0 input/output layer specifications

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posted on 2024-07-12, 15:29 authored by Warren Harrop, Lucas Parry
This technical report briefly describes 'L3DGEWorld 1.0'a plug-in modification to the Quake III Arena game engine to allow network monitoring and control of a live network to take place 'in-game'. This report then, in detail, outlines the initial interface specifications for conveying network activity from a greynet (or similar network monitoring system) to the 3D game engine for real-time visualisation and representation It also defines the initial interface specifications for the signaling and control protocol that re-configures a standard Cisco enterprise router's ACLs based on the resulting in-game actions.

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Parent title

Centre for Advanced Internet Architectures: technical reports

Article number

no. 070402A

Copyright statement

Copyright © 2007 Warren Harrop & Lucas Parry.

Language

eng

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