posted on 2024-07-12, 15:29authored byWarren Harrop, Lucas Parry
This technical report briefly describes 'L3DGEWorld 1.0'a plug-in modification to the Quake III Arena game engine to allow network monitoring and control of a live network to take place 'in-game'. This report then, in detail, outlines the initial interface specifications for conveying network activity from a greynet (or similar network monitoring system) to the 3D game engine for real-time visualisation and representation It also defines the initial interface specifications for the signaling and control protocol that re-configures a standard Cisco enterprise router's ACLs based on the resulting in-game actions.