This technical report outlines techniques and theories of generating live and simulating first person shooter game traffic for N specific players. We outline two approaches. Firstly creating live network traffic using a tool called pktgen. Secondly we outline how to simulate using Omnet Network simulator and Network Simulator with a C library called 'ArmaPktLen'. All approaches use a combination of Auto Regression Moving Average (ARMA) statistical prediction model and convolution techniques.