Swinburne
Browse

Ping estimation in enemy territory

Download (146.77 kB)
report
posted on 2024-07-13, 02:07 authored by Alex Shoolman
This report analyses the round trip time stimation of the multiplayer game Return to Castle Wolfenstein: Enemy Territory. It describes the effect of various changes in server side snapshot rates, server side tick rates, as well as different round trip times added on the clients end. Enemy Territory (ET) is a very popular First Person Shooter (FPS) game even though it is quite old. The data that was used was drawn from client computers and an ET Server setup at The Centre for Advanced Internet Architectures (CAIA). Although this server was private, the game play was real with single and multiple players. We found that round trip times are often over-estimated in ET by as much as 50ms, as well as that the server side tick rates impact heavily on the estimated delay times given to its clients.

History

Parent title

Centre for Advanced Internet Architectures: technical reports

Article number

no. 070122A

Copyright statement

Copyright © 2007 Alex Shoolman.

Language

eng

Usage metrics

    Publications

    Categories

    No categories selected

    Keywords

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC