posted on 2024-07-13, 05:47authored byAna M. Pavlicic, Grenville Armitage
This investigation looks at Quake 3 packet length and inter-arrival times generated to and from clients playing over the Internet. It extends work conducted by Mark Pozzobon into the characteristics and patterns seen in network gaming traffic. The results of this investigation may be slightly influenced by unwanted traffic arriving to the Quake 3 server from the Internet. [Introduction]