During the production stage of an animated film, character animators bridge the contrasting domains of art and technology to give characters life on-screen. However, current methods of sharing production knowledge with aspiring animators are limited and lack in-depth guidance. This thesis advocates for Agent-Oriented Goal Modelling as a framework to identify, reconcile and communicate character animation's multi-domain production knowledge using explicit language and modelling concepts. This research developed a practical approach to the communication and production of three-dimensional computer assisted character animation. The approach has been applied and revised within tertiary level student character animation projects.
History
Thesis type
Thesis (PhD)
Thesis note
A thesis submitted in fulfilment of the requirements of the degree of Doctor of Philosophy, 2020, Swinburne University of Technology.