Swinburne
Browse

Endings and Alignments: Interactive Narrative and the Quantified Self

Download (26.51 MB)
thesis
posted on 2024-10-17, 05:03 authored by Antranig Arek Sarian

This thesis analyses video game narratives that track player choices before providing players with personalised outcomes. It draws a connection between these games and other features of our culture, such as personality tests, online astrology star charts and step trackers. While these systems can reinforce a culture of self-conformity to external metrics, they can also function as a playful form of digital tea leaves. Through a series of case studies, this thesis looks at the various ways that these games can potentially generate forms of community, encourage self-reflection, and challenge or reinforce elements of our surveillance culture.

History

Thesis type

  • Thesis (PhD)

Thesis note

Thesis submitted for the Degree of Doctor of Philosophy, Swinburne University of Technology, 2024.

Copyright statement

Copyright © 2024 Antranig Arek Sarian.

Supervisors

Steven Conway

Language

eng

Usage metrics

    Theses

    Categories

    No categories selected

    Keywords

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC