posted on 2024-07-13, 03:33authored byMichael Ryan Skolnik
This thesis examines videogames as a medium for social, political, and ethical intervention in the world. It isolates a set of conditions in which intervention and ethical deliberation can occur through play, and proposes new ways of analysing, critiquing, and understanding interventionist gameplay, which can be used to create more impactful interventionist games and gameplay sections.
History
Thesis type
Thesis (PhD)
Thesis note
Thesis submitted in fulfilment of the requirement for the degree of Doctor of Philosophy, Swinburne University of Technology, 2014.