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Ethical interactivity: an aesthetics of intervention in videogames

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posted on 2024-07-13, 03:33 authored by Michael Ryan Skolnik
This thesis examines videogames as a medium for social, political, and ethical intervention in the world. It isolates a set of conditions in which intervention and ethical deliberation can occur through play, and proposes new ways of analysing, critiquing, and understanding interventionist gameplay, which can be used to create more impactful interventionist games and gameplay sections.

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Thesis type

  • Thesis (PhD)

Thesis note

Thesis submitted in fulfilment of the requirement for the degree of Doctor of Philosophy, Swinburne University of Technology, 2014.

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Copyright © 2014 Michael Ryan Skolnik.

Supervisors

Steven Conway

Language

eng

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