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Something in the Air: A Phenomenology of Videogame Atmosphere

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posted on 2024-07-13, 11:45 authored by Andrea AndiloroAndrea Andiloro
This dissertation presents a theorisation of videogame atmosphere from a phenomenological perspective. Atmosphere and atmospheric attunements are taken to be fundamental phenomena which come before any other type of 'immersion' into gameworlds. The dissertation explains how atmospheres are liminal phenomena originating between subjects and objects. By considering atmosphere, we are able to explain what enables different states of immersion such as kinaesthetic, spatial, empathic, rhetorical immersion, as well as immersion into different genres. This dissertation therefore enables for a deeper understanding of debates on immersiveness and provides a useful resource for designers interested in creating atmospheric games.

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  • Thesis (PhD)

Thesis note

Thesis submitted for the Degree of Doctor of Philosophy, Swinburne University of Technology, 2024.

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Copyright © 2024 Andrea Andiloro.

Supervisors

Steven Conway

Language

eng

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