posted on 2024-07-12, 20:29authored byJacqueline Moran
The Hero's Journey is a popular and influential storytelling tool, but the version adopted into digital games is a simplified fraction of Joseph Campbell's more dynamic and nuanced original. This thesis adds to the existing literature by examining Campbell's Hero's Journey as a tool for analysing player experiences. Detailed accounts of six participants' experiences playing two critically acclaimed videogames were combined with theories of motivation, affordances, and narrative to analyse and modify Campbell's original Hero's Journey. The result is a more flexible, modular, and phenomenological Ludic Hero's Journey.
History
Thesis type
Thesis (PhD)
Thesis note
Submitted in total fulfilment of the requirements for the degree of Doctor of Philosophy, Swinburne University of Technology, 2021. School of Arts, Social Science, and Humanities, Swinburne University of Technology.