Focusing on the nature of creative learning, this research study examined the present role of formal art and design education at Indian schools with the intention of developing a teaching-learning methodology for art and design education with the aid of virtual-reality technology. The significant outcome of the study is a taxonomy that includes five guiding principles. Each principle supported the detailed designing process of the VR model and its relevance for a specific lesson. This study significantly pointed the Transformative experiences of an artist. Alternative methodological approaches by connecting diverse ideas such as narrative inquiry, reflectivity, and heuristics.
History
Thesis type
Thesis (PhD partnered and offshore partnered)
Thesis note
A Dissertation Submitted to Indian Institute of Technology Hyderabad and Swinburne University of Technology, in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy, 2022.